Wednesday, September 30, 2009

DIY Crossdressing


Being a woman is, of course, a full time job. Especially if the title hasn't been inherently granted. DIY crossdressing resources online range from community-based tips from one crossdresser to another and for-profit, self-help fare such as Cross-dressing-guide.com, which bills itself as the paid alternative to free crossdressing websites that "still make me look like a dude." Cross-dressing-guide links to several products: books on Voice Feminization Technique, How to Look and Feel Great in a Bra (is it really that complicated?) and How to Whiten Your Skin DVDs (which must say something about femininity and whiteness). It promises to teach you how to "hide your ugly bulge", "smell like a real woman", "create your own face" and "how to package yourself." Who could resist? The lecture on how to whiten the skin seemed intriguing enough for me to Google "how to pass for white", to which there were literally no matches at all. Or, rather, no matches found.


You Give Love a Bad Name

From the Guardian:
Courtney Love plans to take legal action over the representation of her late husband in Guitar Hero 5. Love launched a Twitter tirade, insisting that she never agreed to Kurt Cobain's final appearance in the video game – let alone the functionality that lets him lip-sync to Bon Jovi. "[I] never signed off on the avatar, let alone this fucking feature!" she wrote. "There's been four breaches of a very strict contract."


And the video:



Jon Bon Jovi coming out of Cobain does indeed seem something of a travesty. I wonder how this sort of thing will play out as increasingly photorealistic celebrity avatars become available for anyone with a game console or a laptop to mess around with... The Carl Sagan remixes I posted last week come to mind, as do darker things -- porn featuring dead movie stars (or, perhaps more unsettling, live ones), machinima "remixes" of classic films with new casts, faked cell phone footage ginned-up with AR avatars and voice-matching software... Think of fake Twitter accounts claiming to belong to public figures but really originating from some lonely fan's apartment, then add a 3d visual component, realvirtual presence, credibility...

Arduino



Anyone interested in going further with DIY electronics projects should check out the Arduino:

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language (based on Wiring) and the Arduino development environment (based on Processing). Arduino projects can be stand-alone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP).

The boards can be built by hand or purchased preassembled; the software can be downloaded for free. The hardware reference designs (CAD files) are available under an open-source license, you are free to adapt them to your needs. (arduino.cc)


Pregnant avatars - a reading response

Lisa Nakamura's text was very inspiring in that she touches on so many issues in her text and yet they all relate to the notion of visibility: the invisible of public imagery and discourse, the ones assigned to a certain understanding of domestic space/place (i.e. the female body), the matter of representation in relation to value and knowledge production, the legitimacy of academic disciplines (e.g. visual culture) and the definition of what is worthy of research and what not; not least an understanding of the body (though I find it as difficult to tell what 'it is') as entangled within a circuit of different forces (social, politico-historical, individual, technological, virtual etc.) that produce embodiment even (or all the more so) in the form of resistance and play. There is thus the double outcome of reproducing and enforcing social norms and identity images while at the same time using the web space to perform a different embodiment: through the figure of the pregnant avatar as “databodies that women deploy as part of a visual counterdiscourse to the images of the databodies on the Internet that” (134) is mainly the white male (in other words neutral/ized) databody, seen within a mind/body-dualism, that ultimately seeks to escape its bodily shell (159)...

It is through a reappropriation of the visual and visibility (the signature of the avatar) that the female body (before, during, after pregnancy) inscribes itself back (into this virtual space) as a very concrete body; neither rendered hyper- nor invisible (158). This goes hand in hand with the possibility to subvert dominant and exclusive technologies (or shall I call it apparatuses, both terms borrowed from Foucault) like medical treatment: using professional language to induce a counterknowledge and a supportive bonding between the female forum users. This becomes a kind of sharing à la Nancy – the sharing of a common language without becoming an essentialized unity: the avatar is “a hybrid form that remediates the pregnant body in truly multifarious ways [...] complicated, at times visually incoherent“ (159).

Sharing here also comes to note sharing information via interaction, abandoning the idea of possessing a fixed site of identity while yet demarcating the pregnant body, pregnancy, as “an identity state” that has to be included into questions of identity, representation etc. no less than gender, race, class – which are all intertwined rather than (kept) separate(d) categories.

Reading Nakamura I also ask myself how a formation of (academically or socially acknowledged) canon has to be understood in this particular case – not only in relation to gender, class and (kitsch) style, but very much also in terms of 'genre' or affect: Is it, so to speak, easier to write about the practices of mourning and loss than the use of humor by avatars?


EXCERPT of the DAY


"But it is important to remember that virtual community originates in, and must return to, the physical. No refigured virtual body, no matter how beautiful, will slow the death of a cyberpunk with AIDS."

Allucquere Rosanne Stone, The War of Desire and Technology at the Close of the Mechanical Age (Cambridge, Massachusetts: MIT Press, 1995), 113.

"go offline!"

I'll post more in a bit, but the Michele White, along with Diego's post about the greatest freakout ever kid, reminded me of this video (another videogum gem):

D I Y

One the questions about the availability of information and the rise of D.I.Y. revolves around security/weaponry. I tried to gather examples of D.I.Y. techniques that might, under some circumstances, be considered worthy of regulation, or at very least suspicion from a state agency hoping to maintain the monopoly on violence. I didn't look up anything I imagined would get me on any sort of FBI/DHS watch list, but one can imagine the possibilities.

Bump Key - This nifty little video instructs one on how to devise a key that will open almost any standard lock, a super fine device should you take up a career in burglary so as to augment your stipend. The chap in the video says that he's spreading the info because the 'bad guys' already know about it, and he's just equalizing things.

DHS Nausea Weapon - It's wonderful, finding new ways of putting down disorder and disobedience without resorting to blood or death. For those who want to set phasers to stun, we have a video about how to make the Department of Homeland Security's very own sickness-inducing light gun. Build one of these suckers and be ready to shoot back!

Homemade Explosives - These aren't exactly the pipe bombs of 'Steal This Book' or 'The Anarchist's Cookbook', but they demonstrate the potential increase in the availability of 'dangerous' knowledge. A link near the bottom of this page tells you how to make your own thermite, what fun!

Zombie Survival - Just to point to the fascination with preparing for fictional eventualities with real-life contingencies. I wonder if discussions of weapon construction seem less or more disturbing when placed under the heading 'preparing for z-day'.

Tuesday, September 29, 2009

Digital Withdrawal/Teenage Hysteria


Where is Charcot when we need him?
Teenager freaks out over cancelation of his World of Warcraft account by his mother.


P.S. I love how the economy of the fatherly "shut up!" is enough to silence a fit of mother-provoked hysteria.

CFP: "Longing in the Age of New Media"

2010 USC Comparative Literature Symposium
Call for Papers:
“Longing in the Age of New Media”
Friday, February 19, 2010

We now invite submissions for our annual symposium featuring guest speaker and respondent Timothy Murray, Professor of Comparative Literature and English, Director, Society for the Humanities; Curator, The Rose Goldsen Archive of New Media Art, Cornell University. His research and teaching crosses the boundaries of new media, film and video, visual studies, twentieth-century Continental philosophy, psychoanalysis, critical theory, performance, and English and French early modern studies. He is currently working on a book, Immaterial Archives: Curatorial Instabilities @ New Media Art, which is a sequel to Digital Baroque: New Media Art and Cinematic Folds (Minnesota, 2008).

In the current age of new media, various fields of study are experiencing a literal vanishing of the very materials that have traditionally defined them. With this disappearance of the physical material, how has our perception and interaction with the new medium altered? Does the end of the age of mechanical reproduction lead to a resurgence of the aura in older media? Is this the result of nostalgia for the tactile or other sensory experiences that no longer act together in the same way? How does the designation of spectral / material change across different media?

The authors of the papers selected for the Symposium are expected to participate in all symposium events on February 19th 2010. The symposium schedule consists of a morning seminar, led by Professor Murray. The selected symposium papers will be posted online for everyone to read in advance of the seminar. It will begin with Professor Murray’s response to the papers and then open to a discussion of their arguments in conjunction with his own published work. After a catered lunch, we will reconvene for a lecture by Professor Murray on his current research. The authors of the chosen papers are invited guests at the Comparative Literature
Symposium dinner with Professor Murray, later that evening.

Please submit an abstract by November 1st 2009 to Coltsymposium@gmail.com

Proposals should include the title of the paper, presenter's name, institutional and departmental affiliation. Due to the interactive format of the symposium, final papers are due on January 10th 2010 so that our keynote speaker and audience members can read papers and prepare comments prior to the event.

The symposium encourages the following topics or thematic combinations:

-Digital media vs. celluloid
-Spectral figures within literary texts
-Spectral figures in cinema
-The politics of ownership
-Materiality
-Preservation and decay
-Collecting and displaying art
-Public vs. private art
-The virtual museum
-The spectrality or materiality of the spectator
-The (digital) archive
-Medium and genre
-Gendered media
-The fetishization of the book

Techno-Films


The first highly publicized interactive Brazilian film (mostly through Twitter and Blogger), Filipe Gontijo's "A Gruta" ("The Cavern"), was shown at the Rio de Janeiro Film Festival last week. Although a DVD is in development, so far the interactivity is collective. In different scenes a green light appears on the screen and the audience votes on which path it wants the character to take. The path that gets more votes is projected. Some people have gone to multiple screenings to try to see different ends, middles and beginnings. "A Gruta" has 13 different outcomes and its running time can be between 5 and 40 minutes. But in what is perhaps a sign of audience predictability, some have complained that they ended up watching the same film every time. Could we envision a higher education class in which the professor "moves on" or covers certain chapters and subjects depending on how her students vote? If the learning is online and personalized, there is no need to drop a vote in the bucket and hope the outcome goes your way.

Monday, September 28, 2009

hmmm....retro-chic???

"Is the PHD obsolete?"

CFP Game Studies

"The Game Studies area of the Popular Culture Association and the American Culture Association National Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, March 31, through Saturday, April 3, 2010, at Renaissance Grand Hotel, St. Louis, MO."

Sunday, September 27, 2009

ing is....





Here's the site for the joint project of John and Max (the musicians from our Machine Project outing.)

The Shel Silverstein album is there for free download.  It's lovely + I've been obsessively listening to "Weird Bird" for 24 hours now.   Enjoy!

Friday, September 25, 2009

De Certeau - La perruque

In The Practice of Everyday Life, Michel de Certeau describes the idea of "la perruque":
"It differs from absenteeism in that the worker is officially on the job. La perruque may be as simple a matter as a secretary's writing a love letter on 'company time' or as complex as a cabinetmaker's 'borrowing' a lathe to make a piece of furniture for his living room...[it is a use of time that is] free, creative, and precisely not directed toward profit." (25)

What would Margaret Morse or David Golumbia have to say about the way la perruque exists in the context of today's densely overlapping social media forms? Is there any time that isn't 'company time,' any place truly separable from the space of work and consumption?

Woofer

w/r/t Alex Juhasz's notion of pushing back against the digestible mini soundbite approach to online writing/text making: check out Woofer, an alternative to Twitter that sets a minimum number of characters (1400) rather than Twitter's 140 character maximum...

convergence trouble

Is the game-only console be the next casualty of convergence culture? Or will we start taking phone calls on our Wiis?

An XTube Class?


Perhaps Youtube's greatest contributions are the unmeasurable ones. And here we can think of niche, micro-communities that may find what they want on the site -- or use it to help figure out what they want -- without catapulting it to Youtube super stardom. If Juhasz speaks of the necessary mediocrity of YouTube's success stories, they are surely not exclusive to the medium. The very American obsession with the measurable -- box office, Top 40 charts -- can blind us from considering these more discrete, "small" victories that the site can serve as host to. To take the academic world as an analogy: huge undergrad lectures may bring in so much cash to universities so they can afford to have niche discussion classes with four students. The bacchanalia of mediocrity clogging Youtube may be not so nasty a price for us to pay if we can abstract it from the cracks it still leaves for us to fill with non-mediocre usage.

The issue of representability is at stake here. Little does it matter if an under-represented youth, for example, watching someone "like them" is also watching a through-the-roof count or star system beneath the video. We already know, from the symbolic values inherited from non-YouTube worlds how much we are worth. Our victories probably lie in creative "filling" of these cracks, circumventing their mathematical logic of measurable accomplishment altogether. And shouldn't we be glad, as scholars, that so much mediocrity is made so accessible as object of study, so needy of our probing gaze, so deep in its hypertextuality and the traces that its authors leave.

And if there is a policing that constrains the extent of these 'victories', could there be a way to think of Xtube or an Xtube-esque environment as more adequate for non-mediocre fare? Even Xtube, however, seems to block videos featuring certain kinds of kink, namely scat.

My ears were ringing...

Our guest made a movie for us on YouTube, and then mentions us in her post on MediaCommons.

As you can see, I have well-honed stalking skills, even if this is the first time I've ever embedded video in my life. I freaked out Richard Meyer earlier this week by asking him about a talk he did at Union College in 1996-He was not aware that his CV was so easily found.




Fail as Network Logic

I think you offer a necessary corrective to all the overly celebratory rhetoric surrounding the implementation of "new" media technologies into the classroom. I'm wondering how useful a historical study on how "old" media such as television (PBS specials, news reports) and film (documentary, video art) have worked or "failed" within higher education in the past, as it seems this would inform/qualify the flawed notion that ever newer technologies will ultimately lead to progress.

I also think it is interesting how the word "fail" is activated within online discourse to signify "not-working", "boring", or a general condemnation. The opposite of this would be a "lol" I'm guessing. This leads me to wonder how much of the discourse on forums, blogs and comment pages reflects the "on/off" digital logic of the network, as well as how Galloway's analysis of the vertical DNS centers of control intersect with the horizontal IP system. It seems that the structure of both YouTube and MMORPG's operates under a similar logic-where "democratic" horizontality is ostensibly promised by the medium, only to be consitently undermined by the almost pathological need to hierarchize everything on the internet. Interestingly, the vertical structures of ranking and popularity are built into the architecture of YouTube, while in the case of World of Warcraft, these were originally aspects of play that were introduced by players in order to establish who was the "best" at the game, without taking into account different modes of play and other qualitative differences in the bodies of those operating the interface. It seems that there is something specific to the network that leads to instituting a sort of "numerical regime" (mathesis?). There is an interesting article by Manuel Castells that summarizes his conclusions about the network society that we read for Anne's class that may be useful (I can't seem to find it offhand, but Genevieve was the TA ;)

Having attempted to do "research" on YouTube, I can understand the frustration that Juhasz must have felt having to delve into this netherworld in an attempt to salvage some kind of academic value from the platform. Just as the site is ultimately very useful for us in media studies, if only as an archive of "free" content that we can access readily in class to illustrate points, I can't imagine the (antiquated? Has it ever been updated) interface ever being conducive to sustained critical engagement and compelling social critique. Granted, there have been viral YouTube phenomenon that have had far-reaching effects outside of the so-called "YouTube community", I still feel that the platform is ultimately useful as one tool that must be activated in conjunction with other traditional learning environments in order to have a compelling pedagogical impact.

P.S. I also completely aggree with Juhasz that "democratic" and "popular" must not be conflated, as the recent failure of the California State Government has illustrated several times in the two years that I have been here. When the "logic of crowds" takes over, who will protect the marginalized, strange, un-popular? Or must we take a page out of the far right's book and build heavily-armed compounds in Montana?

Thursday, September 24, 2009

The Perfect Disguise/Jolly Green Giant

The discussion about the potential risks of academic engagement with/on YouTube got me thinking about hoaxes, viral marketing and astroturfing. Maybe the most radical threat that YouTube poses isn't the way it degrades certain forms of discourse, but rather how it enmeshes all communications -- genuine or not -- within a populist Everyman vernacular, the perfect disguise for the praxis of sales...(YouTube: Juhasz Final Video)

It's fun and more than a little depressing to imagine a future wherein astroturfing (as a sub-sub-discipline of marketing, branding, propoganda, sales--) has become so sophisticated that it is indistinguishable from the ordinary madness of the ambient "grassroots" media wash. It's even more depressing to think about how we're probably living in that future already. I'm thinking here of heartfelt (but ultimately fake and paid-for) rallying cries around particular causes, products, services or brands; bloody political and ethnic murders perpetrated by gangs of the misguided and disinformed; the gutting of government, the destruction of the environment, and the final collapse of the Authentic (though of course that probably happened a long time ago).

There have been plenty of villains throughout human history, but none have had quite as attractive a logo as YouTube. And by "villain," I mean the standard definition of the word, not the meta-/infra- genre usage that one might suspect I would be using in a forum such as this. No, I am deadly-red-orange serious.

YouTube is to sales what a fresh plate of peas is to the Jolly Green Giant.

So, Jack goes up the Beanstalk and the Green Giant is there, and the Green Giant says, "Jack, it's always been this way, the stakes are just different now. You want power, you need the crowd -- or, at least, a crowd. Someone to take out your laundry. Someone to pass on your story and amp it up. You got goals? Better get a team. Got a team? Get a support network. Expand your team. Expand your goals. Repeat. That's the core procedure of power."

Man has never invented a better tool for this procedure. How long it will last as a brand name is anybody's guess. But the affordances it posesses, both in terms of those accessible to the Public and those of which Power can avail itself, are here to stay.

On the other hand, these two videos really made my day today...

Limits and Youtube

In looking at both Mei and Tim's postings regarding Alex Juhasz's final YouTube project, this idea regarding limits in representation and the structural positioning of YouTube as a media learning tool brings a number of questions to mind. I am curious about this "gap" that emerges with how academia becomes a representation of itself in this context- also this physical "posting" of the syllabus with Juhasz's course reflects this discrepancy in representing an academic language within this framework- in a sense, commenting upon its own inadequacies...http://www.youtube.com/watch?v=YnmEKEG-vn8

Sagan, Billy Mays Auto-tune Mixes



popular on youtube

In responding to "Juhasz Final Video," I was made painfully aware that I had not signed into Youtube for over 3 years. My only video is a clip I downloaded/uploaded of Knute Rockne talking to his Notre Dame team before a football game from circa 1931. I was surprised to see that it has been viewed 145,037 times and has 157 comments that range from "Notre Dame sucks!" "GO IRISH!" to historical commentary of the clip, other anecdotes, and even the scar of child molestation on the Catholic church. The relative "success" of my clip exemplifies Juhasz's final point regarding the "failure" of her videos on Youtube: what most of us seek on here are the mindless, funny, rapid-fire clips that are much closer to the lineage of the music video than the video-taped lecture.

Embodiment in space, social identity and pregnancy

My reading response is more connected to Mei’s response regarding the body in the texts for class this week. Actually, I wish that I had waited a week to respond to this notion of the body in space (Heteroglossias, Heterotopias, etc.) because my last response tackles some more of the themes presented around this notion of the body and its repositioning within the public/private spheres.

In the readings for this week, the focus on bodies and embodiment presents a challenge, especially in regards to the arguments and social context surrounding professional/amateur and indexical coding through feminine/masculine features, parts and discourse that goes into the phenomenological understanding of the “lived” body. Mei points to this idea of a limit, questioning the beginning and ending of this discourse in rearticulating the digital body and this theoretical practice in placing a limit on the body in the first place (perhaps the impossibility).  Once again, returning to this notion of “in-between” space that is highlighted in Beatriz Colomina’s , “Domesticity at War" and Morse’s “Ontology of Everyday Distraction,” a public and private space emerges in relation to the viewer’s changing and reforming domestic/consumer based identity. This inner/outer dynamic, both in the form of “content” as well as the body’s basis in interpreting and projecting this content is in constant flux with how understand this embodied user experience in not only representing the “self” within a privatized public setting, but the physical language (the “feeling”, “desire”) involved in the very process of creating and participating in this technological culture of exchange.

            Through Tara McPherson’s discussion on the phenomenology of websurfing, this idea of “movement” and traffic opens up the discussion and expanding classification surrounding the web and television, and the physical sensation in which McPherson terms “volitional mobility.” With this idea in mind, I am also interested in the discussion of embodiment examined in Lisa Nakamura’s article on the female pregnancy and identity on the web, as well as this concept of “choice” in choosing and rearticulating a particular reproductive identity. Nakamura refers to this impossibility with reproductive technologies (ultrasound) in being able to really “see” the female body (both inner/outer). Nakamura poses the notion that this female signature as seen in online/group sites, specifically surrounding pregnancy and the issues surrounding it opens up a larger exchange in rearticulating the body in a public context.

In a brief YouTube fashioned search, I typed in the text “pregnant women,” which opened up to a series of videos related to the search terms (both from “Professional” doctors giving advice, to the more “amateur” and personalized videos of belly-featured women, providing more a “shock” effect in allowing the viewer to “see” the baby move within the body). I ended up clicking on a time-lapse pregnancy video-diary (20 seconds to be exact) documenting in a series of motion stills, the gestation of a particular woman’s body over nine months. The actual content of the film is self-explanatory, providing more of a spectacle and quasi-science experiment in observing the body in a hyper-gestation process. I am interested, though, in this time-lapse component and this YouTube categorization of female pregnancy within a larger pool of personal time-lapse events/bodies/ faces. Why was this video the “first” to pop up in my searchable terms? And how does this notion of time-lapse and categorization further relate to this phenomenological user experience? 


Mimicry and the Performance of Gender



In the off-chance that by 2025 this baby is a full-fledged feminine gay and one could trace back a genealogy of gestures and mannerisms, would this clip be in it? New media, new modes of mimicry, the possibility to archive the construction of gender performance?

The baby below is apparently a girl, so a possible archive of gender performance construction would qualify as conformant. But the mother's egging the toddler on with "shake your booty"? Gotta start them young, I suppose.

Article about Google and Q surrounding Browser

An interesting article that dives into some of the topics/themes discussed in class surrounding the idea of the professional/amateur (especially when you watch the YouTube- Google video experiment) and the larger role of marketing. Basically, the article focuses on Google's new browser (Google Chrome) and its targeted users (people who "don't know any better"). It is not an "in-depth" article by any means, and the video provides a sort of technological smugness in "showing" a lack of public knowledge and vernacular around the term "browser," as well as an inability to offer a further explanation in defining a browser...again, it's this unknown language (as well as capitalization) on this lack that provides an interesting look into our readings/discussion for tomorrow on democracy, representation and gaining "access" to this sort of usage and corporate ownership...

Live Action on Paper in MJ's Opus Book



"Opus Augmented Reality" technology will be featured on the upcoming Michael Jackson book. This clip doesn't make it very clear on how it works, but it looks as if a still photograph linked to a website gains film-like motion. Here the effect feels more like a magician's gimmick because it reveals nothing of its process but one could see the infinite possibilities for both academic publishing and entertainment.

OVERHEARD


"Hey, do you have any dice?"

in the "only at USC's IML building" vein, board game dice assumed to be as "office supply given" as a stapler. In fact, the stapler at IML sometimes doesn't work, but the touch-screen blackboard screen is flaw-less.

Youtube comment

I too had to be typically (academically) lengthy and could not restrict myself to the limit of 500 character-comments.

Saying "I" on the the internet

All of the readings this week return, in one way or another, to the complications new technologies present to the definitions, limits, and stability of an inside/outside binary or “blurring” –as Mei noted in her post—of the private/public dichotomy. In Colomina’s “Domesticity at War,” the militarization of the domestic space (which finds its roots in presentations from past World’s Fairs and contemporary permutations in modern architecture and televisual spectacles) represents “…a public [that] has invaded the interior, it is already inside.” Here, the establishment of the domestic is based on a “counterdomesticy,” an extension of the state into the home, a home that we call and realize, as such. Yet the exterior is not just imposed on the interior, we also “…send the private into the public domain.” Through a fear of an unbridled external, we attempt to privatize and filter these forces by establishing screens and buildings: edifices and technologies allow us to control, sterilize and mediate the exterior into palatable, comforting forms.

Morse pushes the idea of increasing privatization of presupposed public realms by exploring the virtual mobility of the television, shopping mall, and freeway. In particular, the nonspaces of the mall and freeway illustrate “a dreamlike displacement or separation from [their] surroundings;” they are at once seemingly outside of the physical sphere of the domestic, in a way eerily public, yet also extensions of a type of mobile exclusion. In the mall, bodies are monitored and controlled (security cameras, temperature, etc.), as patrons and consumers attempt to reenact what it once must of felt like to be in public. The modern mall becomes a simulacra of “the street” in Baudrillard’s sense—a copy that no longer has an original, a copy that never had one.

In Tara’s “Reload,” the experience of navigating the web presents a spatiotemporal disorientation that frames the private/public distinction (or question of “subject,” the establishment of “private”) in a different way than the previous articles. Instead of focusing exclusively on how new technologies blend private and public, the illusion of liveness and mobility combined with the promises of active participation (scan-and-search) and personalized transformation all seem to be utilized in an effort to re-establish a singular self. A return to wholeness of the subject, perhaps the Cogito reconstructed: I surf, therefore I am. By diffusing and collocating our actions online while traversing the endless amalgamations of private and public spaces, do we seek the euphoria in finding ourselves over there, through the next link? Is the fear of “…missing the next experience or the next piece of data…” actually a fear of FINALLY finding/losing our “self”?

Questions about the blurring of the private and public (also notably, education and entertainment) are found throughout the practice of and rhetoric surrounding Alex Juhasz’s class about Youtube on Youtube as well, yet I hope by returning to the this idea of subjectivity on the web we can consider the constitution and division of private and public critically. Although I agree that new technologies do indeed sully and obscure the dissimilarity interior/exterior space, I wonder, by following Derrida, if we are perhaps assuming the stability of that binary to begin with. If we are guilty in a way of supposing there ever was a clear enough division between the interior/exterior to establish a “private vs. public” dichotomy, to demarcate the domestic before, to say “I.” Do new technologies completely upend the private/public or do they rather re-inscribe the struggle of the subject to be, as such? Will some one please tell me where can I find myself online? Over there?

Visibility and Knowledge

I'm tempted to engage head-on with the McPherson, since it ties in so well with my criticism of video games as presenting the experience of freedom while subtly constraining actual freedom. I think, though, I'll save some of that for class, and instead talk about the Colomina and McPherson articles in concord.

Visibility and viewership are central ideas to the internet, ones that lie just behind the buzzwords McPherson so clearly marks out, words like 'choice', 'presence' and 'possibility'. Presence, in particular, is interesting when discussed in terms of the internet's power to make one feel like they can be anywhere, do anything, literally achieve a God's eye view (thanks to Google Earth). But while this permits the experience of presence, an idea that is very temporal in its root - the being both 'there/here' and 'then/now', the internet produces the experience that is so central, according to Colomina, to the production of these peculiar bunker-esque houses: privacy. The sense that you are watching, but not being watched in return, is crucial to the experience of the internet, as well as television and cinema. Look no further than 'Rear Window' to experience the terrible uncanniness of having your previously unmeetable gaze returned.

With television, as David Foster Wallace points out in his article on the medium 'E Unibus Pluram', there is a strange interplay between gazing and wanting to be the subject of a gaze. Celebrities, the famous, the beautiful, are all people who are skilled at appearing unwatched while being aware of being watched. Being watched is coveted, since it is analogous to being important, but one must not acknowledge that gaze, not choke up and get stage fright. Gazing while being unseen is safe, but it is alienating and limiting, placing you in the position of second class citizen within the culture of the view. The excitement over Web 2.0, depicted so often as liberating and egalitarian, is a promise to short circuit this process. Suddenly the viewer has the chance to be a the viewed just as easily; it offers to dismantle the viewer/viewed hierarchy by fusing the two together.

Yet for some reason there is this insistent desire to maintain privacy, one that should be carefully considered and factored in, but one that corporate interests such as those McPherson mentions make efforts to conceal or direct attention away from. As Golumbia pointed out last week, corporations are privvy to massive amounts of data about our behaviors online, the same corporations that build interfaces designed to emphasize the 'free' motion of surfing. We are being watched, yes, but it's not always in the form of Web 2.0 user-created content, not volitional exposure, the choice to appear before a gaze, and that fact is something our attention is drawn away from by the self-concealing nature of code.

The bind here is that the very desire to have both privacy and viewership is mirrored in both consumer and corporation. The fear of being watched is tied into the desire to watch without the watched's knowledge. In Foucauldian terms, everyone wants to be inside the Panopticon's watchtower, rather than the cells. This seems like the inverse of the televisible hierarchy of actor/audience, but it's actually the compliment. The key change is a matter of volition and knowledge. The audience and the actor both know about the relationship, and have chosen to take part in it. The surfer and the corporation both wish to watch while unwatched. The choice to be revealed and the knowledge of the gaze produce the shift from being watched as power and being watched powerlessness. So, when we are offered up 'choice' and the 'possibility' of the 'information superhighway', we are being given a sugar coating around our bitter pill; the illusion of volition and the promise of knowledge giving the surfer a sense of power without the power itself.

one small step...

If activity in space is still an indicator of human progress, then the first tweeting astronaut is a major milestone, indeed.

Videocracy, Algorithmic Searching, and Phil

After scanning Juhasz' articles (I'm assuming I looked at the right one at IJLM), I became interested in how people examine massive video archives like Youtube. Juhasz claims that "The world’s largest archive of moving images is, and will stay, a mess. A searching eye creates the greatest revenue." While this is certainly true when you approach youtube using its own, itinerant search engine, other websites have created alternative approaches to how we scan through such a massive archive. One of the websites I frequent, avclub.com, runs a daily feature called "Videocracy" (avclub.com/videocracy). Videocracy apparently (though they don't make this super clear) uses an algorithmic search engine to plow through youtube, stupidvideos.com, and other video archives to find "the most-talked-about online video content" each day. You can generally break down the popular videos (those that hold onto a spot on the site for sometimes weeks on end) into a few categories: Vlogs (Phil, Fred, KevJumba, etc.), funny videos (cute cats, car crashes, etc.), political videos (clips from Fox News, Olberman, the occasional 911 truther), ads (both viral and classic), and the occasional obscure foreign clip. Though I can't make any claims about how the algorithm itself functions, it is interesting to note that consistently (in my experience) the most populace videos are not the corporately produced (ads and politics), but in fact the insufferable vlogs. Though I agree with Juhasz about the reification of the boundary between amateur and professional, in an odd way it appears that the amateur is winning.

I am a bit concerned that Juhasz disregards the massive popularity of the vlog by declaring it humor, and therefore "a joke, a place for jokes, a place for regular people whose role and interests must also be a joke." Humor has consistently proven a startlingly effective revolutionary tool in both previous media forms as well as the internet. Take, for example, ObamaGirl. Though there are arguments to be made that Oprah was the first endorsement that pulled Obama into the race against Hillary Clinton, but in my memory I remember the arrival of ObamaGirl as a harbinger for this successful campaign. I doubt the folks at barelypolitical.com planned to make a major change in the dynamics of the upcoming election, but said video received massive public attention, which subsequently popularized the future president.

Of course, most comedic videos on youtube fail to live up to such dynamic hopes. Just to punish you folks, I'm going to link a bunch of Phil, Fred, and KevJumba videos. I'm warning you, this is going to hurt:

http://www.youtube.com/watch?v=GwVW4A7kZ5c




That last one is my girlfriend's brother. Actually, he's an excellent musician, so check out his other videos. Plug plug plug.


tangent: herzog's film school

werner herzog has started his own film school in los angeles. even though this "event" is not ostensibly related to class, i thought i would share the happy news.

Wednesday, September 23, 2009

The body in the readings

With a focus on the blurring, intertwining and merging of the private and the public sphere, we find different outlines of (the constitution of) subjectivity and the self in this week’s readings: an outward self exploring while (re)producing its environment (McPherson); the public invading the interior of the private realm (Colomina); an ambivalent experience of mobile subjectivity as at once the reinstating of a “core […] secure, intact, and at rest in a vortex of speed” and the feeling of a “freely displaceable and subsitutable” “subjecthood” (Morse). Moving/static (kinesthetic) body- experience in the context of perception and subjectivity seems to be crucial here and yet do the two former authors not explicitly address the body.
While Colomina introduces the outside into the very home – and sees “the only form of defense” in a “counterdomesticity” (19, as the only remained possible form of domesticity), i.e. to articulate oneself in(to) the world – her emphasis is on visuality. McPherson seems to proceed in a similar vein in her writing about a very personal phenomenology of websurfing. It is less the moving finger or the situating of oneself sitting in front of the computer screen that counts here in the experience of vocational mobility, scan-and-search and transformation, but rather “the mind and the eye” that predominate in this experience. Though all of the three authors stress (self-)experience through more than just the visual sense, and also in accordance with what Lara opened up as new possibilities of embodiment and (nonvisual) perception, I wonder if the internet does in the end not mean a (return to a?) visual regime – our desire to know (McPherson) coupled with “desire for optical possession” (Colomina) which eradicates the body (or comes to be the only means to experience and know and (over)write it).

In this context it could be interesting to question the in/separability to write about the internet and the body; not least to think the body through approaching/thinking the internet: Where does it start, where does it end, what constitutes it, how do we experience it, what other ‚biopolitical‘ flows are involved, shaping ‚it‘, i.e. the body of human beings, the body of the internet (there have been writings about the body of film)...

LECTURE RELEVANT TO CLASS TONIGHT!

Sep 23, 2009
IMD Wednesday Forum: Noah Wardrip-Fruin
Time: 6-8 P. M.
Location: RZC 201
This week Professor Noah Wardrip-Fruin will be speaking about his new book, Expressive Processing: Digital Fictions, Computer Games, and Software Studies (MIT, 2009).

I'm at Berkeley giving a talk, but it would be great for some of the class to go and blog the session!

Tuesday, September 22, 2009

Inform 7: Code-text

Here's the link to Inform 7, the interactive fiction authoring software I mentioned in our last meeting. I would recommend poking around with Inform to anyone looking to get a sense of how programming works.

Here's a snippet of actual Inform code (from an IF project I wrote last year):

Getting Groggy is a scene.

Getting Groggy begins when the player is on the bed for the fourth turn. Getting Groggy ends when the player is on the bed for the tenth turn.

When Getting Groggy begins:
say "[if the player is unenlightened]You're getting groggy. The drugs are making you feel like you're being buried in sand.[end if]".

When Getting Groggy ends:
say "[if the player is unenlightened]As much as you try to resist their effects, the drugs finally overwhelm you.[end if]";
if the player is unenlightened, try going to sleep.

Sleep Study Room is a room. "[if unvisited]YOU'RE NOT SURE WHY YOU DID THIS. You told your friends it was the eight grand the STIFLE foundation was offering as remuneration, but now, as the drugs flood into your system, something about that explanation doesn't ring true. Maybe it was what Jean said on the day you broke up, that you'd had so much trouble facing things that you'd put off dealing with the problems that might have saved your relationship, or if not that, at least ended it sooner, before the damage was done. [paragraph break]So maybe that was why you came here. To prove something to yourself. But if it was your courage you wanted to test, why not go skydiving or sign up for that humanitarian program you heard about, the refugee camp thing, the one where a quarter of the volunteers ended up quitting after less than a month? Or even better, why not just call Jean? [paragraph break]You can find no answers to these existential questions, no escape from the recursivity of your overanalytical and hypervigilant mind. But perhaps this 'treatment,' whatever it is, is just what you need to break the impasse. After all, the doctor said it was supposed to be a kind of therapy. 'Electrostatic dream therapy,' he called it. 'If this round of tests works out the way we think it will, it's going to revolutionize psychiatry,' he'd told you when you called about the Craigslist ad. So maybe you weren't being careless at all, signing up to be a guinea pig for this thing. Maybe this was your destiny, your way out of a lifetime of impossible-to-pin-down dysfunction. The thought gives you strength.[paragraph break][end if]The sleep study room is a rather bland hospital room with a single padded door to the south. An EEG machine sits in the corner next to the bed. A bundle of wires leads down from the bed and through a hole in the wall. There's a mirror on the east wall that you suspect is actually a window.[if unvisited][paragraph break]This is getting creepy. Maybe this was all a mistake.[end if]".

The bed is in the sleep study room. It is fixed in place and scenery. The description of the bed is "It's a typical hospital bed. Room enough for one." The player is on the bed.

The player wears an EEG cap. The description of the EEG cap is "[if the player wears the eeg cap]You examine the cap by looking at your reflection in the mirror. [end if]Hundreds of tiny wires are attached to a matrix of electrodes embedded in the cap. The wires collect into a bundle which is attached to the EEG machine."

In the sleep study room is a mirror. The mirror is fixed in place and scenery. The description of the mirror is "[if the player is wearing the eeg cap]You look at yourself in the mirror. The tangle of wires coming off your EEG cap makes you look like a futuristic Medusa.[otherwise]The mirror dimly reflects your image. If you squint, you can barely make out the outlines of a small room on the other side of the glass.[end if]".

Your reflection is in the mirror. The description of the reflection is "[if the player is wearing the eeg cap]The tangle of wires coming off your EEG cap makes you look like a futuristic Medusa.[otherwise]The mirror dimly reflects your image.[end if][if the player is enlightened][paragraph break]It strikes you that you look older somehow... Where did all those gray hairs come from? Maybe it's true what they say about nightmares.[end if]".

The EEG machine is in the sleep study room. It is fixed in place and scenery. The description of the EEG machine is "[one of]The EEG machine tracks your brain's alpha waves. You notice that it spikes whenever you think about Jean.[or]A standard-issue EEG machine. The more anxious you get, the more it responds.[or]The logo on the EEG machine indicates that it is manufactured by Meardrouy, Inc.[or]You see nothing else remarkable about the EEG machine.[or]The same old EEG machine, exactly as it always was.[stopping]".

The sleep technician is a woman in the sleep study room. The description of the sleep technician is "[one of]The sleep technician, an attractive woman in her late 20s, takes notes as she monitors the EEG and triple-checks the wires attached to your head.[or]The sleep technician smiles as she notices you looking at her, then resumes her work.[or]There's not much else to notice about the sleep technician.[stopping]".

Understand "get out of bed" or "get up" or "leave bed" as GettingUp.

GettingUp is an action applying to nothing.

Carry out GettingUp:
try getting off the bed.

Understand "go to sleep" or "sleep" or "fall asleep" or "relax" as going to sleep.

Instead of sleeping when the player is on the bed:
try going to sleep.

Going to sleep is an action applying to nothing.

After asking about Jean the sleep technician:
say "[one of]She presses a button on the EEG unit and writes down another note.[or][stopping]".

After asking the sleep technician about something:
say "The sleep tech [one of]smiles softly[or]clears her throat[or]brushes back her hair[or]sighs[or]scrawls down another note[or]makes an adjustment to your EEG cap[or]bats her eyes[in random order] and [one of]asks, 'Are you feeling the drugs now?'[or]says, 'That's something you'll have to ask the doctor.'[or]says, 'Now's not the time for talking.'[or]wistfully wonders aloud: 'Why do I do this job?'[or]says nothing.[in random order]".

Check going to sleep:
if the player is not on the bed, say "You try to sleep, but you can't. Maybe that's because you're already slumbering." instead;
if the player carries a totem, say "The drugs must have worn off. You feel much too alert to fall back asleep." instead.

Carry out going to sleep:
say "You drift off to the near-inaudible whirr of the EEG machine. As your eyes flicker shut, you see the sleep technician bending over you, a quizzical, almost bemused expression forming on her face...[paragraph break]";
move the player to Origin Point;
remove the EEG cap from play;
now the player carries the flashlight;
remove the sleep technician from play;
now the time of day is 4:00 AM.


Instead of getting off the bed when the player is unenlightened:
if the player does not carry a totem, say "[one of]The sleep study technician gently pushes you back onto the bed.[paragraph break]'If you left now, you'd just pass out somewhere outside. Don't fight the medication,' she says. 'Just relax.'[or]You try to get up, but the drugs are kicking in ever more strongly now. You can barely lift your head, let alone your entire body.[or]You can't.[or]The nurse smiles quizzically. 'Just go to sleep now. It will all be over soon.'[or]You muster up a second wind, despite the increasing paralysis caused by the drugs. You manage to get up onto your elbows, but that's as far as you can go.[cycling]".

Instead of getting off the bed for the sixth time:
say "You expend your last bit of energy trying once again to get out of bed. But the drugs have worked their magic, and you are helpless to resist them.[paragraph break]";
try going to sleep.

A person can be strapped down or free. A person is usually free.

Instead of taking off the EEG cap:
if the player does not carry a totem,
say "As you groggily try to remove your EEG cap, the sleep technician presses a button on a pager-like device she carries in her pocket. Moments later, two burly orderlies enter the room and strap you down.[paragraph break]The sleep technician shakes her head and smiles at you as the orderlies depart. 'Don't be alarmed. Sometimes the drugs make you have paranoid thoughts. It will be better this way,' she says. 'Now just relax...'";
now the player is strapped down.

Instead of taking off the EEG cap when the player is strapped down:
say "Your arms are now strapped firmly to the bed, making it impossible for you to reach up and remove the EEG cap.".

Instead of getting off the bed when the player is strapped down:
say "[one of]Unfortunately, you are now strapped to the bed and can't move at all.[or]Not happening.[or]The straps are too tight for you to move.[or]You can't.[stopping]".

The sleep technician carries a clipboard, a pen, and a pager.

The padded door is a door. The padded door is south of the sleep study room and north of the Purple Hallway.

Instead of opening the padded door when the player is on the bed:
say "You need to get out of bed first."

The Purple Hallway is a room. The description of the Purple Hallway is "The hallway south of the sleep study room glows with purple luminescence. It is very unusual for a hospital hallway, and stretches for what seems like a hundred yards. At the north end is a heavy steel door. [if unvisited]For the life of you, you can't remember coming down this hallway when you arrived. Indeed, you can't remember much about what happened before you got here. You wonder if you drove or took the bus. If you drove, you're in trouble, because you can't remember where you parked.[paragraph break]A familiar person stands near the door at the far end of the hallway.[end if]"

The steel door is a door. The steel door is south of the Purple Hallway and north of the Gelatin Orb.

Instead of opening the steel door:
say "As you open the door, your mind reels. Suddenly, you find yourself propelled through what feels like a thick gelatinous goo. Your vision blurs. Something SNAPS--";
move the player to the Crystal Cavern.

YouTube takedowns

For my YouTube/Juhasz response, I made a little video about all the content that gets taken down from the site for various reasons, most of them having to do with copyright. Amazingly, the audio track was muted as soon as the video went up!



I can send along a .m4v file if anyone wants to experience (hear) the video in full. I'm actually not quite sure how well it works silent, though to have been silenced is fitting.

Here's the email I received:

Dear itchybramble,

Your video, YouTube takedowns, may have content that is owned or licensed by WMG.

No action is required on your part; however, if you are interested in learning how this affects your video, please visit the Content ID Matches section of your account for more information.

Sincerely,
- The YouTube Team

Monday, September 21, 2009

The Chip as Visible Evidence of Woman's Positionality



This Brazilian video has gotten almost one million hits on YouTube over the past week. It was shot by a neighbor who was woken up at 4 a.m. to the incessant shouting of a woman in front of a building demanding her "chip" back. Throughout the video the woman screams her guts out in variations of "Give me my chip back, Pedro!!!", "Open this fucking door and give me my chip back, you thief!" and "I will scream here all night long for my chip!".

By now the video has appeared in various entertainment and talk shows on Brazilian TV and has triggered dozens of Pedro fan pages on Orkut (the Brazilian version of Facebook). The video is perhaps so gripping not only because it sneakily records the sexist pleasure of witnessing the figure of the hysterical woman make a spectacle out of her humiliation, but because it plays with the anxieties around personal technology. A "chip", which one can assume to be the woman's cell phone's, could hold a cornucopia of embarrassing traces of the self. Like a portable wild-card of a Pandora's box, a person's elaborate facade of social appropriateness could easily collapse depending on what she has chosen to capture. Or most likely, what she has allowed "Pedro" to capture. Given the Brazilian penchant for websites devoted to straight men uploading naked and sex pictures of their ex-girlfriends, one can only assume this desperately important chip -- which the woman so viscerally begs for, as if she'd lost a limb, or a child -- holds a whole history of objectification. A subjection which women are expected to engage in indoors but completely denounce outdoors ("a lady in the streets, a freak in the sheets"). Much like the supposed chip that records and holds non-resident aliens' data in the U.S. ports of entry, this woman's chip can also "do her in". So why do they still allow themselves to be recorded -- naked, performing oral sex, performing anal sex -- by their boyfriends? Occupational hazard?

Sunday, September 20, 2009

Multimedia Opera No-Opera, "AH!"

The Redcat hosted the multimedia event "AH!" this past Friday, a self-described "opera no-opera" divided into chapters such as "Intergalactic Archeologists", "The Story of Being Invisible" and "Measurement-Tallying Divinity". The audience was invited to take off its shoes and sit on the comfortably padded floor, circling the musicians, actors and their high-tech gadgets. There was a laser piano, a U.F.O-esque, sound-enabling laser globe and cameras, which took turns interacting with modern dancers and assaulting the audience (in a good way). But there was also the embarrassingly obsolete presence of pre-digital age instruments like violins, trumpets and, gasp, the human voice. In fact, while the raison d'etre of this "iPhone opera" was its multi-layering of cutting-edhe technology, its most truly necessary and fascinating elements were the ones that escaped "digital" labels.

The audience could apparently influence the performance before, after and during the event by uploding poetry online and in situ (see photo). It also served as video fodder as a cameraperson zoomed in on the viewers' faces, projecting the image -- or its fatly pixeled translation -- onto the floor of the space. Which is the kind of video usage in theatre that doesn't make you want to jam a pencil into your eye, but doesn't point to groundbreaking innovation either.

"AH!" could have actually done away with most of its fancy digitality, kept its chaotic, inspiring barrage of poetry lines and it would have been just as great of an "opera", although perhaps not an iPhone one. Apart from some new-agey nonsense ("synchrony grows as entities gather") some of its poems seemed to echo a lot of the issues we have dealt with in Techno-Cultures. They reflected on "the incalculable", on what may happen when "your communication system vastly differs from that of different life forms", whether something without meaning can make a mark and if there is anyone out there who is not a "casualty". But for all the interactive promises of this multimedia event the viewer felt strangely empty-handed, as if we ultimately needed to touch something that triggers the course of something else in order to feel like participants.

3D Porn is Here

I knew it was just a matter of time, interestingly it looks like this is a small NYC based company, that is allegedly the first 3D porn ever (I recently read somewhere that the reason the stereoscope fell out of popular circulation had just as much to do with the pornographic stereoscopic content that was being circulated at the end of the 19th century, in conjunction with the development of cinematic technologies that rendered it obsolete.) I personally think 3D anything is kind of ridiculous, and the majority of the new film fare has used the technology to render space deeper, as opposed to Captain Eo-where things popped out of the screen-I wonder which route porn will take.

Saturday, September 19, 2009

iMemories

This is a commercial project I found somehow fascinating; people are called upon to send in their home movies for free to iMemories who then provide the full service of digitalizing the film material and selling it back to the owner of the memories... $10 for converting a video tape or 50 feet of film, $ 10 for a chosen DVD...

Twitter Conference


The Skirball Cultural Center in LA will be hosting a 2-day Twitter conference (Sept. 22-23) for only $429! Speakers include Twitter founder Biz Stone, San Francisco mayor Gavin Newsom, Dr. Drew and Adventuregirl. You can't make this stuff up.

Friday, September 18, 2009

Digital Linguistics and the Body

Digital Linguistics and the Body

This is more a response/interest in Diego’s posting about digitizing the human body (in this case, the foot). I think it’s an interesting examination of this possibility in classification and reimaging the human body through Google or other Internet sites interested in this storing of the body in pieces. This is a bit off track from Diego’s argument/observation; however, I think it is definitely relevant to our class’s discussion sounding digital spaces, heteroglossias and transforming the “space” of digital archives and the role of the University in charting these spaces (including this interdisciplinary approach to the medicine and the digital body). Recently, I came across this research and article within USC’s Engineering department http://viterbi.usc.edu/news/news/2009/engineers-first-in.htm. The article highlights the digitizing of the human vocal tract and mouth through MRI technology. I won’t pretend that I know much about this sort of research and technical developments that have gone into it; however, I think framing this article around the lines that Diego presented in digitizing and scanning the human foot, as well as this categorization and reframing of body technologies is useful in processing how we understand the collective and consumptive notion of body as an indexical object. I think in the case of this new vocal assessment and investigative technology, the terms for understanding speech patterns posts an interesting challenge in “seeing” speech. The act of “seeing” in this case is challenged by the conditions and textures of the mouth (being dark, wet, salty and fast-paced). In documenting this low-visible act, I am curious (as this article points out) about the implications and effectiveness in recording these movements and the future implications in creating a more visual vocal tract. What are the parameters in categorizing this visualization of speech? And what will it reveal about speech and its movement, both in a linguistic and medical context? And how does this inner/outer dynamic in the researcher’s “peek into the human vocal tract” reveal a more visualized body? 

Heteroglossias, Heterotopias and the Space Between

Heteroglossias, Heterotopias and the Space between

I apologize for now contributing more in class, I will make more of a point in doing more so…

I had a thought or train of thoughts from our last class discussion. I am quite new to this mode of discourse surrounding techno-cultures, and chiming in with Alex’s comment on “Feeling like an old person” in our recent lab, I can definitely identify with this statement.

I feel that my attempt(s) to engage with this material are very much centering around the “representational”; however, I need to start somewhere in order to move within and out of this framework- perhaps this is my gateway into thinking more critically about the development of digital-techno cultures, especially considering the notion of space and place in understanding the Drucker’s article on digital humanities and speculative learning cultures. After reading Drucker’s article on “Speculative Computing,” and Alexander Galloway’s Chapters 1 + 2 from Protocol- I am reminded of Drucker’s discussion surrounding heteroglossias and this notion of a charged “social and political” mobility in thinking about a new way of decentered learning (pg. 29). Perhaps I am also reminded of Foucault’s discussion on Heterotopias, and this language of space and spatial mobility/geography in paving the way for a medium of exchange and social interaction.

Foucault writes about Heterotopias as places that we live in that are in constant connection and communication with other spaces, people and environments. Heterotopias are not so much about the placeless place, but rather, this opening of societal frameworks in rearticulating and understanding lived (non-lived) spaces. I realize I might be reducing the concept surrounding “Speculative learning” to a particular set of objects; however, there is a strong spatial component and language in describing speculative learning, which I hope is not completely reductive in linking this notion of space to environmental design. I think there are a number of spaces to be explored within this notion of Heterotopias- one of the most interesting (and I think pertains to our class discussion) surrounds this notion of the archive and library. Foucault writes about Western society’s conception of the library and museum as “indefinitely accumulating” time (“Of Other Spaces, Heterotopias”).  His approach is more linked with time and process of general collection more associated with libraries of the 19th century- the collecting of knowledge and artifacts, which links more directly with the idea and developments surrounding the digital humanities. However, I think this concept of a “slice of time” and this more general principle of relational space that Foucault is describing translates to a larger framework in not so much the collective nature of the library database, but to a larger degree- this space that has transformed the notions of an immobile holding site, to an inter-connected way of expanding geographical and cultural learning through this struggle between institutional and more anonymous modes of discourse.

In reflecting upon this term Heterotopias and relating it to Galloway’s article, there is a strong correlation between protocol and its structure as part of an algorithm “whose form of appearance many be any number of different diagrams or shapes” (pg. 30). In looking at Internet protocols as a type decentralized framework of the modern age, the connection to Internet spatial relationships and current networks of operation are strongly tied to a sense of transporting technologies and terminologies. Galloway offers two very concrete examples in the way of the airline and highway systems as part of this make up of decentralized spaces in thinking about the development and movement in digital technologies. Foucault discusses this fundamental notion of the space between sites. It is this idea of “between” that suggests and perhaps opens up the framework in thinking about the Internet and digital technologies as part of distributed network in information sharing. In Foucault’s last principle surrounding Heterotopias, he discusses the boat as a “floating piece of space.” In the speculative learning and Internet protocol context, I again see a correlation between this idea of a “place without a place.” In other words, this framework that is part of developing cultural collective of space and (in the internet’s case) a site for opening up this social imagination in sharing and passing information- isolated as well as mobile in its travel between ports- this physical passage between spaces.

 

Here is the link to Foucault’s article (my quotes come from this page) http://foucault.info/documents/heteroTopia/foucault.heteroTopia.en.html